You can optionally save the mapping of your skeleton’s bones to the Avatar as a Human Template A pre-defined bone-mapping.Once you are finished with the bone mapping, you can optionally click the Muscles & Settings tab to tweak the Avatar’s muscle configuration.Correct or verify the Avatar’s mapping.Define the Rig type and create the Avatar.More info See in Glossary before importing into Unity. From the Animation tab, enable the Import Animation option and then set the other Asset-specific properties.You can optionally limit the animation that gets imported on certain bones by defining an Avatar Mask.Used for matching bones from FBX files to the Avatar.
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